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Умения и таланти на warriror

Adrenaline Rush

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Doubles your energy regeneration rate for 20 seconds.

Agile Maneuvers

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Increases your Agility by 5%.

Agonizing Strike

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Inflicts {0} to {1} damage. Inflicts 50% more damage to enemies that are bleeding or knocked down. Decreases your combat advantage by 60%.

Aimed Shot

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Shoots the target for {0} to {1} damage.

Arcing Blow

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Inflicts {0} to {1} damage and has a 25% chance to cause the target to bleed. Knocked down enemies will receive 75% more damage and have a 50% chance to receive a bleed effect. Increases your combat advantage by 25%.

Arm Breaker

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Reduces the cooldown duration of Shattering Strike by 20%.

Armor Buster

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Grants melee attacks a 15% chance to reduce the target's armor by 10% for 15 seconds or 6 attacks.

Augmented Armor

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Increases your armor by 5%.

Barbarian's Rage

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Increases your Rage by 5%.

Bash

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Inflicts {0} to {1} damage and has a 66% chance to stun the target for 3 seconds. Increases the duration of bleed effects on the target by 50%. Decreases your combat advantage by 55%.

Battle Frenzy

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Unable to gain combat advantage.

Blade Mastery

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Increases the damage dealt by Powerful Blow, Arcing Blow, and Hack by 5%.

Bloodbath

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A series of fast attacks that inflict {0} to {1} damage each. Decreases your combat advantage by 60%.

Bloodshed

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Increases the effect of bleed effects by 10%.

Brutal Throw

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Throws your weapon to inflict {0} to {1} damage and generating additional threat. Disarms you for 10 seconds and has a 50% chance to knock the target down.

Bulldoze

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Inflicts {0} to {1} damage and knocks the target down. Decreases your combat advantage by 40%.

Charge

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Causes you to rush to the target, inflicting {0} to {1} damage and causing them to flee in terror for 2 seconds. Must be within 25 yards of the target. Increases your combat advantage by 15%.

Cleave

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inflicts {0} to {1} damage to all enemies in front of you. Has a 20% chance to cause the target to bleed. Bleeding enemies will take 50% more damage. Has a 25% chance to grant the Rampage effect which increases your damage dealt by 5% and reduces your armor by 5% for each stack of Rampage. Effect can stack up to 5 times. Using Cleave against bleeding enemies will increase your chance to gain the Rampage effect by 30%. Increases your combat advantage by 25%.

Cruelty

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Increases your threat generation rate by 400% for 20 seconds.

Daredevil

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Increases your Expertise by 5%.

Devastating Strikes

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Reduces the cooldown duration of Arcing Blow by 20%.

Die Hard

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Cancels all control effects and increases your total health by 40% for 8 seconds after receiving a lethal blow.

Endless Rampage

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Increases your damage dealt by 5% and reduces your armor by 5%.

Energy Flow

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Restores 10 energy each time you parry.

Evasion Expert

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Increases your chance to dodge by 25% of your current chance to dodge.

Fearless

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Reduces the duration of disorienting, fear, or panic effects by 50%.

Fisticuffs Fiend

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Increases the damage dealt by Gut Punch and Headbutt by 5%.

Fists of Fury

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Increases the silence duration inflicted by Gut Punch by 20%.

Forceful Kick

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Inflicts {0} to {1} damage and has a 30% chance to knock the target down. Increases your combat advantage by 15%.

Furious Regeneration

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Heals you for 40% of your total health over 10 seconds.

Golden Blade

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Grants melee attacks a 15% chance to increase your Luck by 10% for 15 seconds.

Gut Punch

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Inflicts {0} to {1} damage and silences the target for 6 seconds. Decreases your combat advantage by 40%.

Hack

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Inflicts {0} to {1} damage and reduces the target's movement speed by 50% for 5 seconds. Causes additional threat and increases your combat advantage by 20%. Movement speed reduced by 50%.

Hasty Retreat

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Increases your movement speed by 50%. Uses all of your combat advantage and lasts 3 seconds for every 20% of your combat advantage used. Unable to attack while the effect is active.Movement speed increased by 50%. Unable to attack.

Head Trauma

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Increases the duration of all inflicted stun effects by 20%.

Headbutt

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Inflicts {0} to {1} damage and stuns you and the enemy for 5 seconds. Decreases your combat advantage by 60%.Unable to move or use abilities.

Heavy Hitter

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Increases the damage dealt by Malicious Blow, Cleave, and Vicious Spin by 5%.

Impenetrable Barrier

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Increases your chance to block by 50% of your current chance to block. Reduces your damage taken by 5%.Chance to block increased by 50% of your current chance to block. Damage taken reduced by 5%.

Impenetrable Defenses

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Increases your chance to block by 25% of your current chance to block.

Inciting Shot

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Shoots the target for {0} to {1} damage and generates additional threat.

Indomitable Will

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Reduces the duration of movement impairing effects by 50%.

Intimidate

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Intimidates the target, forcing them to attack you for 10 seconds. The target must inflict damage equal to 20% of your total health before they can attack another target. Only able to attack the offender.

Intimidation

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Inflicts {0} damage over 20 seconds and confuses the target, making them unable to use abilities. Decreases your combat advantage by 35%.

Jagged Slice

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Inflicts {0} to {1} damage and causes the target to bleed. If the target already has a bleed effect, a jagged wound is inflicted that inflicts {2} damage over 6 seconds. Decreases your combat advantage by 50%.

Lethal Blows

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Increases your Finesse by 5%.

Living Armor

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Increases your armor by 15% for 15 seconds after you receive a critical strike.

Lucky Strikes

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Increases the critical strike chance of Jagged Slice, Arcing Blow, Rapid Slash, and Bloodbath by 25% of your current critical strike chance.

Malicious Blow

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Inflicts {0} to {1} damage to all enemies in front of you. Has a 25% chance to restore energy and increases your combat advantage by 25%.

Master Basher

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Increases the damage dealt by shield attacks by 5%.

Menacing Presence

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Increases the fear duration inflicted by Charge by 100%.

Might over Magic

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Able to block magical attacks with a shield. Periodically reflecting spells to the caster.

Powerful Blow

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Inflicts {0} to {1} damage and has a 20% chance to cause the target to bleed for 10 seconds. Inflicts 150% more damage to enemies that are knocked down. Increases your combat advantage by 20%.

Provocation

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Forces the target to attack you. Uses all of your combat advantage and lasts 3 seconds for every 20% of your combat advantage used. Other players are immune to this ability.

Ram

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Inflicts {0} to {1} damage. Has a 75% chance to stun the target for 3 seconds. Increases the duration of any bleed effects on the target by 66%. Decreases your combat advantage by 60%.

Rampaging Menace

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Increases your Strength by 5%.

Rapid Slash

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Able to use Rapid Slash.

Rapid Slash

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Inflicts {0} to {1} damage. Only available after using Powerful Blow, Hack, or Arcing Blow. Increases your combat advantage by 10%.

Reasonable Advantage

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Increases your combat advantage by 10% each time you dodge

Reinforced Skull

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Reduces the duration of knock down and stun effects by 50%.

Relentless Blows

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Reduces the cooldown duration of Gut Punch by 20%.

Rugged Fighter

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Increases your Stamina by 5%.

Second Wind

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Restores 20% of your total health over 10 seconds and decreases your combat advantage by 35%.

Shattering Strike

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Inflicts {0} to {1} damage and disarms the target for 8 seconds. Decreases your combat advantage by 40%.

Shield Slam

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Inflicts {0} to {1} damage. Has a 40% chance to knock the target down. Increases your combat advantage by 20%

Skillful Fighter

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Increases your chance to parry by 25% of your current chance to parry.

Skull Cracker

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Reduces the cooldown duration of Bash by 20%.

Solid Defenses

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Puts you in a stance that reduces your chance to receive a critical strike by 66% of your current chance to receive a critical strike.

Solid Grasp

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Reduces the duration of disarm effects by 50%.

Stalwart Defense

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Defends a party member, causing them to generate 15% less threat. Each time the defended target attacks, the cooldown duration of Intimidate is reduced by 50%. Cannot be used on other Warriors or Paladins.

Stony Resilience

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Puts you in a stance that reduces all physical damage taken by {0}.

Sweeping Strike

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Inflicts {0} to {1} damage to all enemies in front of you. Increases your chance to block by 50% of your current chance to block and reduces all damage taken by 5%. Effect can stack up to 5 times. Decreases your combat advantage by 65%.

Take Cover

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Increases your chance to block for 20 seconds or 10 attacks, but reduces your movement speed by 50%. Cannot be used in combat.

Temporary Exhaustion

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Makes you temporarily immune to the effects of Motivating Presence.

Trained Fighter

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Increases all damage dealt by 5%.

Unyielding Resolve

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Reduces the damage received from critical strikes by 25%.

Vicious Spin

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Inflicts {0} to {1} damage to all nearby enemies and causes them to bleed. Decreases your combat advantage by 65%.

Weighted Shield

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Increases the stun duration inflicted by Ram by 20%.

 
Елате в .: BGtop.net :. Топ класацията на българските сайтове и гласувайте за този сайт!!!
allods , bg , gild , build , warriror , mege , summoner , warden , psionicist , paladin , healer , video , pvp , wepans , armors