Doubles your energy regeneration rate for 20 seconds.
Agile Maneuvers
Increases your Agility by 5%.
Agonizing Strike
Inflicts {0} to {1} damage. Inflicts 50% more damage to enemies that are bleeding or knocked down. Decreases your combat advantage by 60%.
Aimed Shot
Shoots the target for {0} to {1} damage.
Arcing Blow
Inflicts {0} to {1} damage and has a 25% chance to cause the target to bleed. Knocked down enemies will receive 75% more damage and have a 50% chance to receive a bleed effect. Increases your combat advantage by 25%.
Arm Breaker
Reduces the cooldown duration of Shattering Strike by 20%.
Armor Buster
Grants melee attacks a 15% chance to reduce the target's armor by 10% for 15 seconds or 6 attacks.
Augmented Armor
Increases your armor by 5%.
Barbarian's Rage
Increases your Rage by 5%.
Bash
Inflicts {0} to {1} damage and has a 66% chance to stun the target for 3 seconds. Increases the duration of bleed effects on the target by 50%. Decreases your combat advantage by 55%.
Battle Frenzy
Unable to gain combat advantage.
Blade Mastery
Increases the damage dealt by Powerful Blow, Arcing Blow, and Hack by 5%.
Bloodbath
A series of fast attacks that inflict {0} to {1} damage each. Decreases your combat advantage by 60%.
Bloodshed
Increases the effect of bleed effects by 10%.
Brutal Throw
Throws your weapon to inflict {0} to {1} damage and generating additional threat. Disarms you for 10 seconds and has a 50% chance to knock the target down.
Bulldoze
Inflicts {0} to {1} damage and knocks the target down. Decreases your combat advantage by 40%.
Charge
Causes you to rush to the target, inflicting {0} to {1} damage and causing them to flee in terror for 2 seconds. Must be within 25 yards of the target. Increases your combat advantage by 15%.
Cleave
inflicts {0} to {1} damage to all enemies in front of you. Has a 20% chance to cause the target to bleed. Bleeding enemies will take 50% more damage. Has a 25% chance to grant the Rampage effect which increases your damage dealt by 5% and reduces your armor by 5% for each stack of Rampage. Effect can stack up to 5 times. Using Cleave against bleeding enemies will increase your chance to gain the Rampage effect by 30%. Increases your combat advantage by 25%.
Cruelty
Increases your threat generation rate by 400% for 20 seconds.
Daredevil
Increases your Expertise by 5%.
Devastating Strikes
Reduces the cooldown duration of Arcing Blow by 20%.
Die Hard
Cancels all control effects and increases your total health by 40% for 8 seconds after receiving a lethal blow.
Endless Rampage
Increases your damage dealt by 5% and reduces your armor by 5%.
Energy Flow
Restores 10 energy each time you parry.
Evasion Expert
Increases your chance to dodge by 25% of your current chance to dodge.
Fearless
Reduces the duration of disorienting, fear, or panic effects by 50%.
Fisticuffs Fiend
Increases the damage dealt by Gut Punch and Headbutt by 5%.
Fists of Fury
Increases the silence duration inflicted by Gut Punch by 20%.
Forceful Kick
Inflicts {0} to {1} damage and has a 30% chance to knock the target down. Increases your combat advantage by 15%.
Furious Regeneration
Heals you for 40% of your total health over 10 seconds.
Golden Blade
Grants melee attacks a 15% chance to increase your Luck by 10% for 15 seconds.
Gut Punch
Inflicts {0} to {1} damage and silences the target for 6 seconds. Decreases your combat advantage by 40%.
Hack
Inflicts {0} to {1} damage and reduces the target's movement speed by 50% for 5 seconds. Causes additional threat and increases your combat advantage by 20%. Movement speed reduced by 50%.
Hasty Retreat
Increases your movement speed by 50%. Uses all of your combat advantage and lasts 3 seconds for every 20% of your combat advantage used. Unable to attack while the effect is active.Movement speed increased by 50%. Unable to attack.
Head Trauma
Increases the duration of all inflicted stun effects by 20%.
Headbutt
Inflicts {0} to {1} damage and stuns you and the enemy for 5 seconds. Decreases your combat advantage by 60%.Unable to move or use abilities.
Heavy Hitter
Increases the damage dealt by Malicious Blow, Cleave, and Vicious Spin by 5%.
Impenetrable Barrier
Increases your chance to block by 50% of your current chance to block. Reduces your damage taken by 5%.Chance to block increased by 50% of your current chance to block. Damage taken reduced by 5%.
Impenetrable Defenses
Increases your chance to block by 25% of your current chance to block.
Inciting Shot
Shoots the target for {0} to {1} damage and generates additional threat.
Indomitable Will
Reduces the duration of movement impairing effects by 50%.
Intimidate
Intimidates the target, forcing them to attack you for 10 seconds. The target must inflict damage equal to 20% of your total health before they can attack another target. Only able to attack the offender.
Intimidation
Inflicts {0} damage over 20 seconds and confuses the target, making them unable to use abilities. Decreases your combat advantage by 35%.
Jagged Slice
Inflicts {0} to {1} damage and causes the target to bleed. If the target already has a bleed effect, a jagged wound is inflicted that inflicts {2} damage over 6 seconds. Decreases your combat advantage by 50%.
Lethal Blows
Increases your Finesse by 5%.
Living Armor
Increases your armor by 15% for 15 seconds after you receive a critical strike.
Lucky Strikes
Increases the critical strike chance of Jagged Slice, Arcing Blow, Rapid Slash, and Bloodbath by 25% of your current critical strike chance.
Malicious Blow
Inflicts {0} to {1} damage to all enemies in front of you. Has a 25% chance to restore energy and increases your combat advantage by 25%.
Master Basher
Increases the damage dealt by shield attacks by 5%.
Menacing Presence
Increases the fear duration inflicted by Charge by 100%.
Might over Magic
Able to block magical attacks with a shield. Periodically reflecting spells to the caster.
Powerful Blow
Inflicts {0} to {1} damage and has a 20% chance to cause the target to bleed for 10 seconds. Inflicts 150% more damage to enemies that are knocked down. Increases your combat advantage by 20%.
Provocation
Forces the target to attack you. Uses all of your combat advantage and lasts 3 seconds for every 20% of your combat advantage used. Other players are immune to this ability.
Ram
Inflicts {0} to {1} damage. Has a 75% chance to stun the target for 3 seconds. Increases the duration of any bleed effects on the target by 66%. Decreases your combat advantage by 60%.
Rampaging Menace
Increases your Strength by 5%.
Rapid Slash
Able to use Rapid Slash.
Rapid Slash
Inflicts {0} to {1} damage. Only available after using Powerful Blow, Hack, or Arcing Blow. Increases your combat advantage by 10%.
Reasonable Advantage
Increases your combat advantage by 10% each time you dodge
Reinforced Skull
Reduces the duration of knock down and stun effects by 50%.
Relentless Blows
Reduces the cooldown duration of Gut Punch by 20%.
Rugged Fighter
Increases your Stamina by 5%.
Second Wind
Restores 20% of your total health over 10 seconds and decreases your combat advantage by 35%.
Shattering Strike
Inflicts {0} to {1} damage and disarms the target for 8 seconds. Decreases your combat advantage by 40%.
Shield Slam
Inflicts {0} to {1} damage. Has a 40% chance to knock the target down. Increases your combat advantage by 20%
Skillful Fighter
Increases your chance to parry by 25% of your current chance to parry.
Skull Cracker
Reduces the cooldown duration of Bash by 20%.
Solid Defenses
Puts you in a stance that reduces your chance to receive a critical strike by 66% of your current chance to receive a critical strike.
Solid Grasp
Reduces the duration of disarm effects by 50%.
Stalwart Defense
Defends a party member, causing them to generate 15% less threat. Each time the defended target attacks, the cooldown duration of Intimidate is reduced by 50%. Cannot be used on other Warriors or Paladins.
Stony Resilience
Puts you in a stance that reduces all physical damage taken by {0}.
Sweeping Strike
Inflicts {0} to {1} damage to all enemies in front of you. Increases your chance to block by 50% of your current chance to block and reduces all damage taken by 5%. Effect can stack up to 5 times. Decreases your combat advantage by 65%.
Take Cover
Increases your chance to block for 20 seconds or 10 attacks, but reduces your movement speed by 50%. Cannot be used in combat.
Temporary Exhaustion
Makes you temporarily immune to the effects of Motivating Presence.
Trained Fighter
Increases all damage dealt by 5%.
Unyielding Resolve
Reduces the damage received from critical strikes by 25%.
Vicious Spin
Inflicts {0} to {1} damage to all nearby enemies and causes them to bleed. Decreases your combat advantage by 65%.
Weighted Shield
Increases the stun duration inflicted by Ram by 20%.